PK
`GL _rels/.rels ( PK `GL?ǢF
unity.nuspec ( Wn#}7(hfƐԾ,6!k![|%q7Kus$o|J$-fgуЬ.O]úikk[ݣ?J9ZP%O\(-tꬷMmԺ̓/|iw
*SA:WFM/S#kȟ^4
AϲT%QUXX cs;{]jW*h* Ki딍gߧY<ʓ;xvKlHrX:G{ɞԚ}43]Vs]9gZ%¦6W7|m#k{ns_+xTMN?j1tM`H1L=U^yzҳЦk9ӥr7ŇmJя lEmWfN$Ja|pP|àʱg\4W:,M|{;;k쐗ےT[+ח\ev
]%|=E8&C*S;p;#֟W<®Or}c l s4ҺD70Apυqs2^ 9}ԕ70M4S
,LX@HmdrK4;U.0r#q7x2`W#\zky,*_{pQtmM5wʽV%]\S;*+yUhE-r.$=Q#Ai!3_1ⵤ%
8BPNG\3v?MlMd/z
ԿP 5)ePX0fmc+|Jn7&^
V6
id*i1oj<"ek`Qs[6ʯ@$CsDko
Gg?.q.>H8!؇Ew4TǰuO"(u&4`aۊ*HNy( \QW;¢sYǺ_UYr-OɥxKs3nVc9XH#:#6MuK7GY\BVj(͞3Mmj,j*зm*^Sy-Iu)0R6)9Pi,#ڥF),t
9(9ƟhbrK
\nVEABSە\жa;J)@pvp@4KB~sSlERcmڇ!f 76 iNX-ؾ76bk9 j>X2k >f@v?B}8EK{vq)Ѥzd[{n\]JCk
F-Jo,]PPK `GL P tools/chocolateyinstall.ps1 ( uRn1#BT7BJ!ҫמ+ze$(O/dlVe>ٞf_+cNjm 2'sk.= P)w`i]ڥ2|nR;ҿ;VOZp_/;.~+-P?G=x0%_UWEA8BL$Yx*-VR!㶲%c75i2F4^w$v a4Y!SJq~Y$i63&M)3V\\HA3rBe.Lng7w]xkngv; CDsD^Mop}0B+@U%Nua5椽,Pk8۸Hrܟi>duqcHoAE\dj*:h@y⥒ZBoKƋc3+ryPK `GL tools/chocolateyuninstall.ps1 ( Sn@W+$
Bj$"!DYukf
V/':vI[oy/2{>ȣnT S*1?Êϝ@%qƏVq!ćM}~@ƒ\| )LZx7EX5)LJdgrF(GT,ҬkåRa`<.BJ.@
^%IΥ_RٸjUGZdso1R3KY/O=GJs!f\RmsѸia_k Y~&Rz,QVRj2a)8m91,]gxmc>J9/cBsSZ(0"X+p-W Kc?sf |VS#d61d_t1+\-K<L-6mZnPK
`GLuo o Q package/services/metadata/core-properties/b8f95c9f63e44edd9f662cd9d255dfa0.psmdcp ( Unity Technologies## Features
#### Multiplatform game engine (Note: Need to install separate package for some Target Platforms)
* Android, iOS, Windows Store, Tizen
* PC, MacOS, Linux
* WebGL
* PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS
* Oculus Rift, Google Cardboard, PlayStation VR, Gear VR, Microsoft Hololens
* Android TV, Samsung SMART TV, tvOS
#### General
* Scripting with C#, JavaScript
* Debugging with IDE MonoDevelop and Visual Studio
* Make game with Editor. Fully Extendible Editor.
* 2D/3D physics (NVIDIA PhysX 3™ and Box2D)
* Native Code Plugin Support
#### Animation
* Integrated Animation Editor
* Blend Trees
* Inverse Kinematics
* State Machines
* Sync Layers and Additional Curves
#### Graphics
* Sprite Packer
* Physically-Based Shading
* Low-Level Rendering Access
* Shuriken Particle System
* Dynamic Fonts with Markup
* Enlighten-powered Real-time Global Illumination
* Static Batching
* Dynamic Batching
* Level of Detail
* GPU Skinning for DirectX 11 and OpenGL ES 3.0
* Deferred Rendering
#### Audio
* Hierarchies of mixers
* Native Audio Plugins
* Transition the mood of your soundscape
#### Services
* Asset store
* Collaborate
* Cloud builds
* Analytics
* Performance reporting
* Ads
* Multiplayer
* Everyplay
* Certification
#### Other
* DLC: Assets Bundle
* External Version Control Support
* Multiplayer Networking with RakNet
* .NET Socket Support
* iOS Crash Reporter
* Terrains
* NavMeshes and Path-Finding
* Integrated SpeedTree support
* Command-line interface
#### Supported formats
* Images: png, bmp, tif, tga, jpg, psd
* 3D formats: fbx, dae, 3DS, dxf, obj, max, mb, ma, blend
* Audio: mp3, ogg, wav, aif, mod, it, s3m, xm
* Movie: mov, mpg, mpeg, mp4, avi, asf
### Package Specific
#### Package Parameters
The following package parameters can be set:
* `/InstallationPath:` - Where to install the editor. **Path must already exist.** - defaults to "`C:\Program Files\Unity`"
To pass parameters, use `--params "''"` (e.g. `choco install packageID [other options] --params="'/ITEM:value /ITEM2:value2 /FLAG_BOOLEAN'"`).
To have choco remember parameters on upgrade, be sure to set `choco feature enable -n=useRememberedArgumentsForUpgrades`.unity2017.3.1unity admin games cross-platform unity3d ide editor 3d vr multiplatformUnity (Install)choco, Version=0.9.10.3, Culture=neutral, PublicKeyToken=79d02ea9cad655eb;Microsoft Windows NT 6.3.9600.0;.NET Framework 4PK
`GLUd, [Content_Types].xml ( PK-
`GL _rels/.relsPK- `GL?ǢF
/ unity.nuspecPK- `GL P tools/chocolateyinstall.ps1PK- `GL tools/chocolateyuninstall.ps1PK-
`GLuo o Q package/services/metadata/core-properties/b8f95c9f63e44edd9f662cd9d255dfa0.psmdcpPK-
`GLUd, [Content_Types].xmlPK