Downloads:
3,252
Downloads of v 0.5.0-beta:
110
Last Update:
05 Nov 2020
Package Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Tags:
level-editor 2d game-development haxe gaming- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Level Designer Toolkit
This is a prerelease version of Level Designer Toolkit.
- 1
- 2
- 3
0.5.0-beta | Updated: 05 Nov 2020
- Software Specific:
- Software Site
- Software Source
- Software License
- Software Issues
- Package Specific:
- Package Source
- Package outdated?
- Package broken?
- Contact Maintainers
- Contact Site Admins
- Software Vendor?
- Report Abuse
- Download
Downloads:
3,252
Downloads of v 0.5.0-beta:
110
Maintainer(s):
Software Author(s):
- Sébastien Bénard & Deepnight Games
Level Designer Toolkit 0.5.0-beta
This is a prerelease version of Level Designer Toolkit.
- 1
- 2
- 3
All Checks are Passing
3 Passing Tests
Deployment Method: Individual Install, Upgrade, & Uninstall
To install Level Designer Toolkit, run the following command from the command line or from PowerShell:
To upgrade Level Designer Toolkit, run the following command from the command line or from PowerShell:
To uninstall Level Designer Toolkit, run the following command from the command line or from PowerShell:
Deployment Method:
This applies to both open source and commercial editions of Chocolatey.
1. Enter Your Internal Repository Url
(this should look similar to https://community.chocolatey.org/api/v2/)
2. Setup Your Environment
1. Ensure you are set for organizational deployment
Please see the organizational deployment guide
2. Get the package into your environment
Option 1: Cached Package (Unreliable, Requires Internet - Same As Community)-
Open Source or Commercial:
- Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
- You can also just download the package and push it to a repository Download
-
Open Source
-
Download the package:
Download - Follow manual internalization instructions
-
-
Package Internalizer (C4B)
-
Run: (additional options)
choco download ldtk --internalize --version=0.5.0-beta --pre --source=https://community.chocolatey.org/api/v2/
-
For package and dependencies run:
choco push --source="'INTERNAL REPO URL'"
- Automate package internalization
-
Run: (additional options)
3. Copy Your Script
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.5.0-beta'" --prerelease [other options]
See options you can pass to upgrade.
See best practices for scripting.
Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.
If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:
choco upgrade ldtk -y --source="'INTERNAL REPO URL'" --version="'0.5.0-beta'" --prerelease
$exitCode = $LASTEXITCODE
Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
Exit 0
}
Exit $exitCode
- name: Install ldtk
win_chocolatey:
name: ldtk
version: '0.5.0-beta'
source: INTERNAL REPO URL
state: present
allow_prerelease: yes
See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.
chocolatey_package 'ldtk' do
action :install
source 'INTERNAL REPO URL'
version '0.5.0-beta'
options '--prerelease'
end
See docs at https://docs.chef.io/resource_chocolatey_package.html.
cChocoPackageInstaller ldtk
{
Name = "ldtk"
Version = "0.5.0-beta"
Source = "INTERNAL REPO URL"
chocoParams = "--prerelease"
}
Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.
package { 'ldtk':
ensure => '0.5.0-beta',
install_options => ['--prerelease'],
provider => 'chocolatey',
source => 'INTERNAL REPO URL',
}
Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.
4. If applicable - Chocolatey configuration/installation
See infrastructure management matrix for Chocolatey configuration elements and examples.
This package is exempt from moderation. While it is likely safe for you, there is more risk involved.
Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor.
Links: Official website | Haxe API (on GitHub)
MIT License
Copyright (c) 2020, Sébastien Benard - Deepnight Games
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
VERIFICATION
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.
Package can be verified like this:
1. Go to https://github.com/deepnight/ldtk, enter to releases and download from there.
x86_64: https://github.com/deepnight/ldtk/releases/download/v0.5.0-beta/LDtk-0.5.0-beta-installer.exe
to download the zip files. You may wish to rename one of the files.
2. You can use one of the following methods to obtain the SHA512 checksum:
- Use powershell function 'Get-FileHash'
- Use Chocolatey utility 'checksum.exe'
checksum64: d4418aed62975cc941331c38b55c2234efd846fa9f3d14ec047e1dc467a20a4c8c76b6082fff8403105fa151ff661ffc0c3b98a86c0fc3af0bb9eb90f387d431
File 'LICENSE.txt' obtained from:
https://github.com/deepnight/ldtk/blob/v0.5.0-beta/LICENSE
$ErrorActionPreference = 'Stop';
$PackageName = $env:ChocolateyPackageName;
[array] $key = Get-UninstallRegistryKey "PackageName*";
if ($key.Count -eq 1) {
$key | ForEach-Object {
$PackageArgs = @{
PackageName = $PackageName
SilentArgs = '/S'
FileType = 'EXE'
ValidExitCodes = @(0,3010)
File = "$($_.UninstallString.Replace(' /x86=0', ''))"
};
Uninstall-ChocolateyPackage @PackageArgs;
};
}
elseif ($key.Count -eq 0) {
Write-Warning "$PackageName has already been uninstalled by other means.";
}
elseif ($key.Count -gt 1) {
Write-Warning "$($key.Count) matches found!";
Write-Warning "To prevent accidental data loss, no programs will be uninstalled.";
Write-Warning "Please alert package maintainer the following keys were matched:";
$key | ForEach-Object {Write-Warning "- $($_.DisplayName)"};
};
md5: 8ED955E647EC84D8B093B98AE744B256 | sha1: 3144770963FEBDA6F91CCB6FF474BB871349953D | sha256: 4FC2255ABD6EF866651893A02C01B87B1273611F168791E3B9FEE9E91FC15AC8 | sha512: D4418AED62975CC941331C38B55C2234EFD846FA9F3D14EC047E1DC467A20A4C8C76B6082FFF8403105FA151FF661FFC0C3B98A86C0FC3AF0BB9EB90F387D431
Log in or click on link to see number of positives.
- ldtk.0.5.0-beta.nupkg (eb6be5a3603b) - ## / 63
- LDtk-0.5.0-beta-installer.exe (4fc2255abd6e) - ## / 67
In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).
Chocolatey Pro provides runtime protection from possible malware.
Add to Builder | Version | Downloads | Last Updated | Status |
---|---|---|---|---|
Level Designer Toolkit 1.5.3 | 34 | Wednesday, February 14, 2024 | Approved | |
Level Designer Toolkit 1.5.2 | 20 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.1 | 16 | Thursday, February 8, 2024 | Approved | |
Level Designer Toolkit 1.5.0 | 17 | Monday, February 5, 2024 | Approved | |
Level Designer Toolkit 1.4.1 | 63 | Monday, October 23, 2023 | Approved | |
Level Designer Toolkit 1.4.0 | 10 | Saturday, March 16, 2024 | Approved | |
Level Designer Toolkit 1.3.4 | 615 | Thursday, September 28, 2023 | Approved | |
Level Designer Toolkit 1.3.3 | 95 | Thursday, May 25, 2023 | Approved | |
Level Designer Toolkit 1.3.2 | 47 | Monday, May 15, 2023 | Approved | |
Level Designer Toolkit 1.3.1 | 35 | Monday, May 8, 2023 | Approved | |
Level Designer Toolkit 1.3.0 | 45 | Friday, May 5, 2023 | Approved | |
Level Designer Toolkit 1.2.5 | 79 | Tuesday, March 7, 2023 | Approved | |
Level Designer Toolkit 1.2.4 | 47 | Tuesday, February 14, 2023 | Approved | |
Level Designer Toolkit 1.2.3 | 50 | Sunday, February 5, 2023 | Approved | |
Level Designer Toolkit 1.2.2 | 56 | Sunday, January 22, 2023 | Approved | |
Level Designer Toolkit 1.2.1 | 43 | Sunday, January 15, 2023 | Approved | |
Level Designer Toolkit 1.2.0 | 50 | Saturday, January 7, 2023 | Approved | |
Level Designer Toolkit 1.1.3 | 118 | Sunday, April 24, 2022 | Approved | |
Level Designer Toolkit 1.1.2 | 56 | Thursday, April 21, 2022 | Approved | |
Level Designer Toolkit 1.1.1 | 71 | Thursday, April 7, 2022 | Approved | |
Level Designer Toolkit 1.1.0 | 70 | Saturday, April 2, 2022 | Approved | |
Level Designer Toolkit 1.0.0 | 65 | Wednesday, March 30, 2022 | Approved | |
Level Designer Toolkit 0.9.3 | 127 | Thursday, April 29, 2021 | Approved | |
Level Designer Toolkit 0.9.2 | 95 | Thursday, April 22, 2021 | Approved | |
Level Designer Toolkit 0.9.1 | 75 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.9.0 | 83 | Friday, April 16, 2021 | Approved | |
Level Designer Toolkit 0.8.1 | 109 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.8.0 | 81 | Thursday, March 4, 2021 | Approved | |
Level Designer Toolkit 0.7.2 | 118 | Thursday, January 28, 2021 | Approved | |
Level Designer Toolkit 0.7.1 | 108 | Tuesday, January 26, 2021 | Approved | |
Level Designer Toolkit 0.7.0 | 90 | Sunday, January 24, 2021 | Approved | |
Level Designer Toolkit 0.6.2 | 102 | Saturday, January 2, 2021 | Approved | |
Level Designer Toolkit 0.6.1 | 101 | Wednesday, December 30, 2020 | Approved | |
Level Designer Toolkit 0.6.0 | 105 | Monday, November 30, 2020 | Approved | |
Level Designer Toolkit 0.5.2-beta | 131 | Tuesday, November 17, 2020 | Exempted | |
Level Designer Toolkit 0.5.1-beta | 115 | Saturday, November 14, 2020 | Exempted | |
Level Designer Toolkit 0.5.0-beta | 110 | Thursday, November 5, 2020 | Exempted |
Copyright © 2020 Sébastien Bénard & Deepnight Games
0.5.0-beta -- LDtk: it's about tile!
App changes
Level Designer Toolkit (LDtk) is now the new app name :) I hope you'll like it! The logo was updated, as well as source code, GitHub repo and various other things.
Because of the renaming, users of the Haxe API will have to run the following commands:
haxelib remove led-haxe-api
haxelib install ldtk-haxe-api
You might also need to manually uninstall any previous installation of LEd.
Tiles flipping: in Tile Layers, you can mirror tiles before painting them by pressing
X
orY
(orZ
). This also works from group of tiles.Tiles stacking: you can now optionaly stack multiple tiles in a single cell of a Tile layer, reducing the need for multiple layers. For example, you could paint a brick wall, then enable stack mode (
T
), and add details like cracks or vines over the same wall. Be careful though: erasing of stacked elements can be tricky, so you should use a mix of multiple layers and stacking to get the best results.New editing options bar: Grid locking, Single layer mode and Empty space selection moved to a new more streamlined button bar.
File association: project files now use the extension
*.ldtk
instead of*.json
. Therefore, on Windows, double-clicking such files will open the app accordingly. If you prefer the.json
extension, you can force it in each project settings (but will lose benefit of the file association).Auto-layer rule preview: when you move your mouse over a rule, you will now see which cells in the current layer are affected, making their testing MUCH easier.
Tiled (TMX) export: this optional export now generates proper standard tile layers. However, to support LDtk stacked tiles feature (see above), multiple Tiled layers might be generated per single LDtk layer. Also, IntGrid layers are now properly exported to Tiled (as standard tile layers, with an auto-generated tileset image).
New color picker: it supports copy/paste, manual hex value editing and a much better UI (thanks to simple-color-picker).
Flood-fill fixes: if you hold
SHIFT
while clicking in a Tile layer, it will flood-fill the area using currently selected tiles (randomly, or by stamping group of tiles, depending on the current mode).Flood-fill erasing: just use
SHIFT
+Right click
to erase a whole contiguous area.The layer Rule editor now overlaps left panel and allows level editing while being open (makes rule testing much easier). Press
Escape
to close it.In Tile layers, you can press
L
to load a saved tileset selection (usingS
key)Renamed the Level panel to World (for the 0.6.x future update).
It's now possible to change the tileset or even the source layer of an Auto-Layer without loosing your rules.
Auto-layer baking: turn a complex Auto-Layer into a standard Tile layer (think of it as the flatten feature in Photoshop). Be careful, it's a one-way operation.
Unified "Show/hide grid" and "Grid locking" options. You can now just press
G
to toggle grid (which also implies "grid locking" in supported layer types).All options (such as "Grid on/off", or "Compact panel mode") are now saved to a JSON file in your app folder, in
userSettings/
.Help window is now a side panel.
Opaque tiles are detected in tilesets for use in various optimizations (mostly related to the new tile stacking feature).
Fixed a crash when deleting IntGrid layer while an AutoLayer uses it as source.
Added some colors to UI buttons
New exit button icon.
Json format changes
The pixel coordinates of AutoLayer tiles no longer include the layer
pxOffsetX/Y
values. They should be added manually on display.In auto-layers, all tiles that are hidden (ie. behind an opaque tile) are discarded from the
autoLayerTiles
array.
This package has no dependencies.
Ground Rules:
- This discussion is only about Level Designer Toolkit and the Level Designer Toolkit package. If you have feedback for Chocolatey, please contact the Google Group.
- This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
- The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
- Tell us what you love about the package or Level Designer Toolkit, or tell us what needs improvement.
- Share your experiences with the package, or extra configuration or gotchas that you've found.
- If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.