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Downloads:

2,500

Downloads of v 2014.09.19-pre-alpha:

385

Last Update:

21 Sep 2014

Package Maintainer(s):

Software Author(s):

  • Epic Games

Tags:

ut client game games first-person-shooter unrealengine udk x64

Unreal Tournament 4 Client Pre Alpha Playable Build

This is a prerelease version of Unreal Tournament 4 Client Pre Alpha Playable Build.

  • 1
  • 2
  • 3

2014.09.19-pre-alpha | Updated: 21 Sep 2014

Downloads:

2,500

Downloads of v 2014.09.19-pre-alpha:

385

Maintainer(s):

Software Author(s):

  • Epic Games

Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.19-pre-alpha

This is a prerelease version of Unreal Tournament 4 Client Pre Alpha Playable Build.

  • 1
  • 2
  • 3

Some Checks Have Failed or Are Not Yet Complete

Not All Tests Have Passed


Validation Testing Unknown


Verification Testing Unknown


Scan Testing Successful:

No detections found in any package files

Details
Learn More

Deployment Method: Individual Install, Upgrade, & Uninstall

To install Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:

>

To upgrade Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:

>

To uninstall Unreal Tournament 4 Client Pre Alpha Playable Build, run the following command from the command line or from PowerShell:

>

Deployment Method:

NOTE

This applies to both open source and commercial editions of Chocolatey.

1. Enter Your Internal Repository Url

(this should look similar to https://community.chocolatey.org/api/v2/)


2. Setup Your Environment

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

2. Get the package into your environment

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://community.chocolatey.org/api/v2/. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Copy Your Script

choco upgrade ut-client -y --source="'INTERNAL REPO URL'" --version="'2014.09.19-pre-alpha'" --prerelease [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade ut-client -y --source="'INTERNAL REPO URL'" --version="'2014.09.19-pre-alpha'" --prerelease
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Install ut-client
  win_chocolatey:
    name: ut-client
    version: '2014.09.19-pre-alpha'
    source: INTERNAL REPO URL
    state: present
    allow_prerelease: yes

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.


chocolatey_package 'ut-client' do
  action    :install
  source   'INTERNAL REPO URL'
  version  '2014.09.19-pre-alpha'
  options  '--prerelease'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


cChocoPackageInstaller ut-client
{
    Name        = "ut-client"
    Version     = "2014.09.19-pre-alpha"
    Source      = "INTERNAL REPO URL"
    chocoParams = "--prerelease"
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'ut-client':
  ensure          => '2014.09.19-pre-alpha',
  install_options => ['--prerelease'],
  provider        => 'chocolatey',
  source          => 'INTERNAL REPO URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


4. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

WARNING

This package was submitted prior to moderation and has not been approved. While it is likely safe for you, there is more risk involved.

Description

The next Unreal Tournament game begins development with "a small team of UT veterans".
The entire development is open source, which Epic characterizes as, "a collaboration between Epic, UT fans and UE4 developers." As that line infers, the game's being created using Unreal Engine 4.
Best of all? When the game's ready to play, it will be free. As Epic puts it: "Not free to play, just free."


tools\chocolateyInstall.ps1
$packageName = 'ut-client'
$url_x64 = 'https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-2303112-Win64.zip'
$url_x86 = 'https://s3.amazonaws.com/unrealtournament/UnrealTournament-Client-XAN-2303112-Win32.zip'
$unzipLocation = $(Split-Path -parent $MyInvocation.MyCommand.Definition)
$executable = "UnrealTournament.exe"
$shortcut_to_modify = "$Home\Desktop\UnrealTournament.exe.lnk"
$shortcut_modified = "$Home\Desktop\UnrealTournament.lnk" 

$processor = Get-WmiObject Win32_Processor
$is64bit = $processor.AddressWidth -eq 64

  if ($is64bit) {
    $url = $url_x64
  } else {
    $url = $url_x86
  }
  
Install-ChocolateyZipPackage $packageName $url $unzipLocation

$targetFilePath_x64 = "$unzipLocation\WindowsNoEditor\UnrealTournament\Binaries\Win64\$executable"
$targetFilePath_x86 = "$unzipLocation\WindowsNoEditor\UnrealTournament\Binaries\Win32\$executable"

  if ($is64bit) {
    $targetFilePath = $targetFilePath_x64
  } else {
    $targetFilePath = $targetFilePath_x86
  }

Install-ChocolateyDesktopLink $targetFilePath

Rename-Item $shortcut_to_modify $shortcut_modified




tools\chocolateyUninstall.ps1
$packageName = '{{PackageName}}'
$shortcut_to_remove = "$Home\Desktop\UnrealTournament.lnk"

try {
  Remove-Item $shortcut_to_remove
  # the following is all part of error handling
  Write-ChocolateySuccess "$packageName"
} catch {
  Write-ChocolateyFailure "$packageName" "$($_.Exception.Message)"
  throw 
}
ut-client.png
 

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Add to Builder Version Downloads Last Updated Status
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.10.16-pre-alpha 599 Saturday, October 18, 2014 Unknown
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.26-pre-alpha 419 Friday, October 3, 2014 Unknown
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.19-pre-alpha 385 Sunday, September 21, 2014 Unknown
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.12-pre-alpha 368 Sunday, September 14, 2014 Unknown
Unreal Tournament 4 Client Pre Alpha Playable Build 2014.09.05-pre-alpha 384 Sunday, September 7, 2014 Unknown

Client Build 2303112.

Discussion for the Unreal Tournament 4 Client Pre Alpha Playable Build Package

Ground Rules:

  • This discussion is only about Unreal Tournament 4 Client Pre Alpha Playable Build and the Unreal Tournament 4 Client Pre Alpha Playable Build package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
  • The maintainers of this Chocolatey Package will be notified about new comments that are posted to this Disqus thread, however, it is NOT a guarantee that you will get a response. If you do not hear back from the maintainers after posting a message below, please follow up by using the link on the left side of this page or follow this link to contact maintainers. If you still hear nothing back, please follow the package triage process.
  • Tell us what you love about the package or Unreal Tournament 4 Client Pre Alpha Playable Build, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
  • If you use a url, the comment will be flagged for moderation until you've been whitelisted. Disqus moderated comments are approved on a weekly schedule if not sooner. It could take between 1-5 days for your comment to show up.
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